All movement types must be supported by associated animations.
The default skill value without a bonus is set by the iAVDSkillStart Gamesetting. These bonuses are applied to all Actors of that race at Level 1.
All movement types must be supported by associated animations.
The default skill value without a bonus is set by the iAVDSkillStart Gamesetting. These bonuses are applied to all Actors of that race at Level 1.